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typedef GridCellBase< GridCell, GridCell > | JsonBase |
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typedef GridCell | FinalAgentType |
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| GridCellBase () |
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| GridCellBase (DiscretePoint location) |
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DiscretePoint | location () const override |
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random::FPMAS_AGENT_RNG & | rd () override |
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void | seed (random::FPMAS_AGENT_RNG::result_type seed) override |
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| CellBase ()=default |
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| CellBase (const CellBase &)=default |
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| CellBase (CellBase &&)=default |
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CellBase & | operator= (const CellBase &)=default |
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CellBase< api::model::GridCell, GridCell, GridCellBase< GridCell, GridCell > > & | operator= (CellBase< api::model::GridCell, GridCell, GridCellBase< GridCell, GridCell > > &&) |
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std::vector< api::model::Cell * > | successors () override |
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void | handleNewLocation () override |
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void | handleMove () override |
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void | handlePerceive () override |
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void | updatePerceptions (api::model::AgentGroup &group) override |
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void | init () override |
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| AgentBase ()=default |
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| AgentBase (const AgentBase &agent)=default |
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| AgentBase (AgentBase &&)=default |
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AgentBase & | operator= (const AgentBase &agent)=default |
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AgentBase & | operator= (AgentBase &&) |
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GroupId | groupId () const override |
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std::vector< GroupId > | groupIds () const override |
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void | setGroupId (api::model::GroupId id) override |
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void | addGroupId (api::model::GroupId id) override |
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void | removeGroupId (api::model::GroupId id) override |
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api::model::AgentGroup * | group () override |
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const api::model::AgentGroup * | group () const override |
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std::vector< const api::model::AgentGroup * > | groups () const override |
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std::vector< api::model::AgentGroup * > | groups () override |
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void | setGroup (api::model::AgentGroup *group) override |
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void | addGroup (api::model::AgentGroup *group) override |
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void | removeGroup (api::model::AgentGroup *group) override |
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void | setGroupPos (api::model::GroupId gid, std::list< api::model::Agent * >::iterator pos) override |
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std::list< api::model::Agent * >::iterator | getGroupPos (api::model::GroupId gid) const override |
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api::model::TypeId | typeId () const override |
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api::model::Agent * | copy () const override |
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void | copyAssign (api::model::Agent *agent) override |
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void | moveAssign (api::model::Agent *agent) override |
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api::model::AgentNode * | node () override |
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const api::model::AgentNode * | node () const override |
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void | setNode (api::model::AgentNode *node) override |
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api::model::Model * | model () override |
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const api::model::Model * | model () const override |
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void | setModel (api::model::Model *model) override |
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api::model::AgentTask * | task () override |
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const api::model::AgentTask * | task () const override |
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api::model::AgentTask * | task (api::model::GroupId id) override |
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const api::model::AgentTask * | task (api::model::GroupId id) const override |
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void | setTask (api::model::AgentTask *task) override |
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void | setTask (api::model::GroupId id, api::model::AgentTask *task) override |
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const std::unordered_map< api::model::GroupId, api::model::AgentTask * > & | tasks () override |
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virtual void | act () override |
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Neighbors< NeighborAgentType > | outNeighbors () const |
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Neighbors< NeighborAgentType > | outNeighbors (api::graph::LayerId layer) const |
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Neighbors< NeighborAgentType > | inNeighbors () const |
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Neighbors< NeighborAgentType > | inNeighbors (api::graph::LayerId layer) const |
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virtual DiscretePoint | location () const =0 |
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virtual std::vector< Cell * > | successors ()=0 |
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virtual GroupId | groupId () const =0 |
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virtual std::vector< GroupId > | groupIds () const =0 |
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virtual void | setGroupId (GroupId id)=0 |
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virtual void | addGroupId (GroupId id)=0 |
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virtual void | removeGroupId (GroupId id)=0 |
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virtual AgentGroup * | group ()=0 |
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virtual const AgentGroup * | group () const =0 |
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virtual std::vector< AgentGroup * > | groups ()=0 |
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virtual std::vector< const AgentGroup * > | groups () const =0 |
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virtual void | setGroup (AgentGroup *group)=0 |
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virtual void | addGroup (AgentGroup *group)=0 |
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virtual void | removeGroup (AgentGroup *group)=0 |
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virtual void | setGroupPos (api::model::GroupId gid, std::list< Agent * >::iterator pos)=0 |
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virtual std::list< Agent * >::iterator | getGroupPos (api::model::GroupId gid) const =0 |
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virtual TypeId | typeId () const =0 |
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virtual Agent * | copy () const =0 |
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virtual void | copyAssign (Agent *agent)=0 |
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virtual void | moveAssign (Agent *agent)=0 |
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virtual AgentNode * | node ()=0 |
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virtual const AgentNode * | node () const =0 |
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virtual void | setNode (AgentNode *node)=0 |
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virtual Model * | model ()=0 |
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virtual const Model * | model () const =0 |
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virtual void | setModel (Model *model)=0 |
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virtual AgentTask * | task ()=0 |
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virtual const AgentTask * | task () const =0 |
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virtual void | setTask (AgentTask *task)=0 |
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virtual AgentTask * | task (GroupId id)=0 |
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virtual const AgentTask * | task (GroupId id) const =0 |
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virtual void | setTask (GroupId id, AgentTask *task)=0 |
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virtual const std::unordered_map< GroupId, AgentTask * > & | tasks ()=0 |
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virtual void | act ()=0 |
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virtual void | init ()=0 |
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virtual void | handleNewLocation ()=0 |
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virtual void | handleMove ()=0 |
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virtual void | handlePerceive ()=0 |
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virtual void | updatePerceptions (AgentGroup &group)=0 |
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Public Member Functions inherited from fpmas::api::model::RandomAgent |
virtual api::random::Generator< std::FPMAS_AGENT_RNG::result_type > & | rd ()=0 |
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virtual void | seed (std::FPMAS_AGENT_RNG::result_type seed)=0 |
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static const api::model::TypeId | TYPE_ID |
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std::set< DistributedId > | no_move_flags |
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std::set< DistributedId > | move_flags |
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std::set< DistributedId > | perception_flags |
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Default GridCell type, without any user defined behavior or serialization rules.